![]() ![]() The dopesheet is at the heart of animating. ![]() Bend and deform images with mesh skinning/weights, adjust timing with the dopesheet, visualize motion with ghosting, pose your characters with inverse kinematics, create pseudo 3D effects, and much more. Spine provides numerous tools to shape and refine your 2D animations. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes.Īnimating is an iterative process. Spine is an animation tool that focuses specifically on 2D animation for games. Spine is dedicated to 2D skeletal animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games. We believe creating great 2D animation requires not only powerful software, but a powerful workflow. ![]()
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